Step 1: Creating you models or scene using Autodesk Maya

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Important initial settings: Autosave, Incremental save and undo

Creating a project/setting

Task 1: Barrel Tutorial Video(Includes use of box modelling, move, rotate, scale, extrusion, duplication)

Task 2.1: Creating a low poly chair Tutorial (Includes use of box modelling, offset extrusion, merging, symmetry, bevel and soft select)

  • Task 2.2: Using techniques shown in the previous video create your own Chair and then Table

Task 3: Coliseum Tutorial Video Part 1 – Coliseum Tutorial Video Part 2 (Includes time saving techniques using duplicate special)

Task 4: Creating a toy train 11 part series(Includes image planes, Align, bevel, make live, snapping, parenting, layers, isolation and optimisation.)

Task 5: Creating basic Terrain – Creating basic water

Task 6: Using the generate tool to paint foliage

Curve tool bonus: Wine Glass Surfaces Tutorial Video  (Using the curve tool to create quick objects)

Curve tool Bonus: Creating twisted rope (Using the curve tool – similar technique could be used for belts/flowing fabric)

Bonus: Baking Normal Maps in Maya using a high and low poly model (For best results bake normals in Substance Painter)

Bonus: Using deformers

Character Creation

Starting with a basic polygon cube with subdivision settings of: Width: 2, Height 5, Depth 1. Use the extrusion tool to create a low poly human character.

To set up your image planes go to View > Image Plane > Import Image, then select your file(s).

Low Poly Character Creation Tutorial (Link includes reference images) (No Sound)

Step 2: UV mapping models using Autodesk Maya

UVs | Maya 2018 | Autodesk Knowledge Network

UV Editing Tutorials/Exercises

Task 1: Basic Video tutorials showing the 5 different projection techniques:

Basic tutorial textures (Download ready to use for the following tasks)

A. Planar projection: Crate

B. Cylindrical projection: Cylinder

C. Spherical Projection: Sphere

D. Automatic Projection: Cereal Box

(Note it is recommended to delete history and freeze transformations for best results with automatic projection)

E. Camera Projection: Organic Object

Task 2: UV Mapping a book – (Download book model first then follow the video)

Task 3: Character UV Mapping: Soldier tutorial files (Download first) – Then follow: Soldier video tutorial

Step 3: Creating materials, applying textures and exporting your models

Substance Painter

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Video Tutorials on applying materials to your UV mapped model using Substance Painter. Get a FREE student license and download the software here:

  1. Introduction to Substance Painter interface and features
    (Two part quickstart guide to get you up and running fast! Interface, tools, layers and masks all included)
  2. Maya to Substance Painter workflow guide
    (Creating a low poly model for the background of a scene or game, quick UV map using Automatic projection and Exporting as an FBX. Use of polygon fill to quickly apply materials to the model)
  3. Substance Painter to Maya (For Arnold Rendering) – Video Guide –  Text Guide
    (Rendering your scene using Arnold in Maya? This is the guide to get your textures from Substance back into Maya)
  4. Substance Painter to Unreal 4 – Text Guide
    (This is the guide to get your model and textures imported into Unreal correctly from substance)
  5. Substance Painter to Unity – Text Guide
    (This is the guide to get your model and textures imported into Unity correctly from substance)
  6. Substance Painter to Sketchfab – Video guide
    (Get your model and materials from Substance directly uploaded to Sketchfab)
  7. Beauty (IRAY) Rendering in Substance Painter
    (Create a static image of you model and/or upload to artstation)
  8. High to Low Poly baked normals in Substance Painter
    (With a high and low poly version of the same model in Maya we’re ready to export to substance painter and bake a normal map)

(Optional) Step 4: Rigging, Animation and Rendering using Autodesk Maya

Rigging, Animation and Rendering Tutorials

Maya Animation: Animate a Character Cycle in Maya 2018 (Part 1 ...

First animation PP

Introduction to animation and using keyframes

Pixar “Luxo Jr.” style animation video guides

  1. Modelling a basic desk lamp for animation
  2. Rigging a desk lamp – Part 1 – Part 2
  3. Lighting – Part 1 – Part 2 (Note this lighting setup will not work with Arnold)

Other useful videos: 

Camera Basics

Arnold Lighting

Using the driven key – Using the driven key with deformers

Rendering guide: Hardware 2.0 – Arnold

Character Rigging and Skinning

Rigging and skinning a human character – Rigging – Skinning

Recommended tutorials by others: