Creating a bouncing ball

Useful setting(Incremental saves and unlimited Undo’s, )

Intro to animation in Maya

Modelling a basic desk lamp for animation

Rigging a desk lamp – Part 1Part 2

Lighting – Part 1 – Part 2

Camera Basics

Rigging and skinning a human character – RiggingSkinning

Importing to Unreal(Replacing the default Unreal character) – Written guide to skeleton re-targeting

If you want to import your model into unreal and replace the existing default model make sure you rig your model so that it looks similar to below: