Creating a bouncing ball
Useful setting(Incremental saves and unlimited Undo’s, )
Modelling a basic desk lamp for animation
Rigging a desk lamp – Part 1 – Part 2
Rigging and skinning a human character – Rigging – Skinning
Importing to Unreal(Replacing the default Unreal character) – Written guide to skeleton re-targeting
If you want to import your model into unreal and replace the existing default model make sure you rig your model so that it looks similar to below: