Unit 66 67 – 3D Modelling & Animation 17/18
Need image planes for your model? Try googling for reference images or blueprints. E.g “Car Reference image”, “Car blueprint image”. You could also try the keyword “Turnaround sheet”.
Unit 67 – 3D Animation (Current Unit)
Assignment Brief 1 – Due: Task 1: 13/04/2018 Task 2: 11/05/2018 (Current)
Unit 66 & 67 – 3D Modelling & Animation
Upload site: https://sketchfab.com/
If exporting textures with your model to sketchfab make sure “Embed Media” is ticked on and you use a fbx file format within Maya. This should mean your textures are imported correctly to sketchfab.
Unit 67 3D Animation
Topic 1 – Principles of Animation
Topic 2 – First Animation
Guide: Bouncing ball
Topic 3 – Pre-production for animation
Topic 4 – Creating the animation
Unit 66 3D Modelling
Topic 1 – Applications of 3D and Introduction to Maya
Important initial settings: Autosave, Incremental save and undo
Topic 2 – Theories of 3D Modelling & Modelling Techniques
Topic 3 – Modelling and Maya Basics
Topic 4 – Designing 3D Models
Topic 5 – Creating 3D Character Models Tutorials
Starting with a basic polygon cube with subdivision settings of: Width: 2, Height 5, Depth 1. Use the extrusion tool to create a low poly human character.
To set up your image planes go to View > Image Plane > Import Image, then select your file(s).
Topic 6 – UV Texturing 3D models
Topic 7 – Creating 3D models for a game
Topic 8 – Rigging and Skinning
Importing to Unreal Engine:
If you want to import your model into unreal and replace the existing default model make sure you rig your model so that it looks similar to below:
Topic 9 – Evaluating your 3D models
Free texture sites: